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ANIME VANGUARDS UPDATE 1.1-1

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ANIME VANGUARDS UPDATE 1.1
ADDITIONS
● New Unit!
○ Sukono
● Sukono (King of Curses) Boss Event!
● Igros (Blood-Red Commander) Boss Event Rerun!
● New Mounts!
○ Panda
● Boss Break Gauge!
○ Sukono Boss Event introduces a new feature for bosses;
Break Gauge.
■ Bosses with an active break gauge receive buffs such as
status immunities.
■ Damaging the enemy will damage the break bar as well,
and upon break, will remove the status immunity buffs
and will stun the enemy for a substantial amount of time.
● New Achievements!
● Infinite Leaderboard Rewards!
○ Please note these rewards are from the first reset, and NOT the
existing leaderboard standings.
IMPROVEMENTS
● Redesigned Dialogue Frame
○ NPC Dialogue has received an overhaul, giving them more
character.
● Refurbished Unit Priorities
○ You can now select a specific unit priority you want instead of
having to cycle through different priorities!
○ Clicking the priority button now creates a dropdown of unit
priorities that you can easily and efficiently choose from.
■ You are still able to access the previous behavior by right
clicking the priorities button or pressing R.
○ We also added two new priorities: Bosses and Farthest.
○ In addition, you can now also change your unit’s priority easily in the
Unit Manager, utilizing the same dropdown feature.
● New Unit Filters
○ You are now able to select specific Unit Elements in the unit filters
window!
○ You are now able to select Shiny and Evolved units in the unit filters
window!
● Summon Interface Improvements
○ You can now hover over the units featured in the summon interface
to view their stats!
● Evolve Interface Improvements
○ You can now switch between Materials and Other requirements for
better organization.
■ Other requirements may include Takedowns, Gold, and
Special Conditions.
● Feed Interface Improvements
○ Opening the feed window no longer closes other interfaces.
○ You can now interact with the unit frame in the feed window to switch
between units you want to feed.
○ You can now right click unit food to add all of that item to the feed
queue.
○ The total experience you’re feeding is now displayed.
● General Improvements
○ Improvements to unit placement keybind interface and animations.
○ Added a timer to the daily rewards button.
○ Added a timer indicating the gold shop restock time to the gold
shop NPC.
○ NPC Models are now highlighted if you have unclaimed rewards.
(e.g. Gilgamesh, Genas.)
○ Mount models in the inventory window are now animated!
○ Filter buttons for inventory, gold shop, and collection windows now
light up properly when selected.
○ Ascension stars no longer show if a unit cannot be ascended. (e.g.
Itaduri, Gujo)
○ Minor improvements to the unit upgrade interface.
○ Unit damage bonuses for stages are now shown in the stage info
interface.
○ Some item frames now hover up and down smoothly.
○ Act bosses now show on the stage start interface.
○ Wave counter now shows max waves.
BALANCING
● Igros Boss Event
○ Scaling has been increased to accommodate the increased level cap
(60) for units since the first iteration of this event.
BUG FIXES
● Fixed an issue where the currency counter on the boss event interface
would display as “nil” if you had 0.
● Fixed an issue where Boss Events would display as “Infinite” for stage info
and the start of the game.
● Fixed unit achievement tracking.
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