// Originally created by BananaGaming // Edited by Disa Bro since Version 4.0 "lang" { "Language" "English" "Tokens" { // ------------------------------------------------------------------------------------------- // MATCH READY BUTTON "match_ready_accept""ВАК В ЧАТ!" // SKILL GROUPS "skillgroup_1""(1/18) S1" "skillgroup_2""(2/18) S2" "skillgroup_3""(3/18) S3" "skillgroup_4""(4/18) S4" "skillgroup_5""(5/18) SE" "skillgroup_6""(6/18) SEM" "skillgroup_7""(7/18) GN1" "skillgroup_8""(8/18) GN2" "skillgroup_9""(9/18) GN3" "skillgroup_10""(10/18) GNM" "skillgroup_11""(11/18) MG1" "skillgroup_12""(12/18) MG2" "skillgroup_13""(13/18) MGE" "skillgroup_14""(14/18) DMG" "skillgroup_15""(15/18) LE" "skillgroup_16""(16/18) LEM" "skillgroup_17""(17/18) Supreme" "skillgroup_18""(18/18) Global" // PLAY OPTIONS (MENUS) "play_setting_online""Online" "play_setting_offline""Offline" "play_setting_training_course""Training" "play_setting_workshop""Workshop" "play_setting_community""Community" // INVENTORY TEAM INFO "CSGO_Inventory_Team_Any""" "CSGO_Inventory_Team_CT""" "CSGO_Inventory_Team_T""" // INVENTORY EXTERIOR "SFUI_InvTooltip_Wear_Amount_0""Factory New (5)" "SFUI_InvTooltip_Wear_Amount_1""Minimal Wear (4)" "SFUI_InvTooltip_Wear_Amount_2""Field-Tested (3)" "SFUI_InvTooltip_Wear_Amount_3""Well-Worn (2)" "SFUI_InvTooltip_Wear_Amount_4""Battle-Scarred (1)" // NOW PLAYING INFORMATION (IN-GAME) "SFUI_NowPlaying_T""NEW ROUND" "SFUI_NowPlaying_CT""NEW ROUND" "SFUI_Notice_Hint_Bot_Takeover""PLAYING AS BOT %s1." // WARNING & INFO MESSAGES (IN-GAME) "Cstrike_TitlesTXT_Bomb_Defused""Bomb defused" "Cstrike_TitlesTXT_Bomb_Planted""Bomb planted (%s1 seconds left)" "SFUI_Notice_Got_Bomb""You got the bomb." "SFUI_Notice_YouDroppedWeapon""Dropped %s1" // LOADING SCREEN "LoadingProgress_SpawningServer""(0%) Starting local game server..." "LoadingProgress_ProcessServerInfo""(10%) Retrieving server info..." "LoadingProgress_LoadMap""(10%) Loading world..." "LoadingProgress_PrecacheWorld""(20%) Initializing world..." "LoadingProgress_LoadResources""(50%) Loading resources..." "LoadingProgress_Connecting""(75%) Connecting to server..." "LoadingProgress_SendClientInfo""(75%) Sending client info..." "LoadingProgress_SignonLocal""(80%) Initializing resources..." "LoadingProgress_SignonData""(90%) Retrieving game data..." "LoadingProgress_SignonDataLocal""(90%) Initializing game data..." // DAMAGE INFO (IN-GAME) "Panorama_FreezePanel_DamageTaken""<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>" "Panorama_FreezePanel_DamageGiven""<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>" "Panorama_FreezePanel_DamageTaken_Multi""<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>" "Panorama_FreezePanel_DamageGiven_Multi""<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>" "Panorama_Freeze_Snapshot""" // TARGET PLAYER (IN-GAME) "Panorama_HUD_playerid_sameteam""<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>" "Panorama_HUD_playerid_diffteam""<font color='#ff0000'>{s:player_name}</font>" // JOIN MESSAGE (CHAT) "Cstrike_game_join_spectators""%s1 > Spectators\n" "Cstrike_game_join_terrorist""%s1 > T\n" "Cstrike_game_join_ct""%s1 > CT\n" // TEAM ATTACK MESSAGE (CHAT) "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate." // PLANTING/DEFUSING MESSAGES (CHAT) "Cstrike_TitlesTXT_Defusing_Bomb""* Defusing *" "Cstrike_TitlesTXT_Planting_Bomb""* Planting *" // YES/NO RADIO RESPONSE (CHAT) "Cstrike_TitlesTXT_Roger_that""Yes." "Cstrike_TitlesTXT_Affirmative""Yes." "Cstrike_TitlesTXT_Negative""No." // AWARD MESSAGES (CHAT) "Player_Cash_Award_ExplainSuicide_YouGotCash""(+$%s2 for the suicide of %s1)" "Player_Cash_Award_ExplainSuicide_TeammateGotCash""Teammate %s3 was awarded +$%s2 for the suicide of %s1." "Player_Cash_Award_ExplainSuicide_EnemyGotCash""Enemy player was awarded for the suicide of %s1." "Player_Cash_Award_ExplainSuicide_Spectators"" %s3 was awarded +$%s2 for the suicide of %s1." // CASH AWARD MESSAGES (CHAT) "Player_Cash_Award_Kill_Teammate""%s1 • Teamkill" "Player_Cash_Award_Killed_Enemy_Generic" "%s1 • Kill" "Player_Cash_Award_Killed_Enemy""%s1 • %s2" "Player_Cash_Award_Bomb_Planted""%s1 • C4 planted" "Player_Cash_Award_Bomb_Defused""%s1 • C4 defused" "Player_Cash_Award_Rescued_Hostage""%s1 • Hostage rescued" "Player_Cash_Award_Interact_Hostage""%s1 • Hostage reached" "Player_Cash_Award_Respawn""%s1 • Respawn" "Player_Cash_Award_Get_Killed""%s1 • Award for being eliminated" "Player_Cash_Award_Damage_Hostage""%s1 • Hostage wounded" "Player_Cash_Award_Kill_Hostage""%s1 • Hostage killed" "Team_Cash_Award_T_Win_Bomb""%s1 • C4 detonated" "Team_Cash_Award_Elim_Hostage""%s1 • Team elimination" "Team_Cash_Award_Elim_Bomb""%s1 • Team elimination" "Team_Cash_Award_Win_Time""%s1 • Time is up" "Team_Cash_Award_Win_Defuse_Bomb""%s1 • C4 defused" "Team_Cash_Award_Win_Hostages_Rescue""%s1 • Hostages rescued" "Team_Cash_Award_Win_Hostage_Rescue""%s1 • Hostage rescued" "Team_Cash_Award_Loser_Bonus""%s1 • Round lost" "Team_Cash_Award_Loser_Zero""%s1 • Income for dead players on losing team." "Team_Cash_Award_Rescued_Hostage""%s1 • Hostage rescued" "Team_Cash_Award_Hostage_Interaction""%s1 • Hostage reached" "Team_Cash_Award_Hostage_Alive""%s1 • Hostages survived" "Team_Cash_Award_Planted_Bomb_But_Defused""%s1 • C4 planted" "Team_Cash_Award_no_income""$0 • Out of time and survived" "Team_Cash_Award_no_income_suicide""$0 • Suicide" "Team_Cash_Award_Generic""%s1 • Team award" "Team_Cash_Award_Custom""%s1 • %s2" // GRENADE MESSAGES (CHAT) "SFUI_TitlesTXT_Fire_in_the_hole" "Grenade" "SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov" "SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary" "SFUI_TitlesTXT_Flashbang_in_the_hole" "Flash" "SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke" "SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy" // --------------------------------------------------------------------------------------------- } // - White // - Red // - Team color (may cause player's color dot before symbol) // - Green // - Light green // - Green(money awards) // - Light red // - CT color // - T color // - Light blue // - Blue // - Violet // - Light red 2 }